[ ai_track ]
pace_merge_from_pit_line_dlong = 295.000
pace_merge_to_pit_line_dlong = 4590.0000
pace_speed_limit_mph = 45
ai_accel_modifier = 0.77 ; acceleration grip efficiency
ai_decel_modifier = 0.95 ; braking grip efficiency
ai_fuel_use = 1.00 ; > 1.0 = more fuel consumed
ai_grip_modifier = 1.00 ; > 1.0 = more grip
ai_drag_modifier = 1.09 ; > 1.0 = more drag, which is slower
ai_line_modifier = 1.00 ; dangerous hack, don't use unless you are a trained professional
ai_qual_modifier = 1.00 ; > 1.0 = faster during qualifying
ai_wall_offset = 100 ; 100 = full-time AI collision detection
ai_tire_wear_left = 0.88 ; left tire wear adjuster for ai > 1.0 = more wear
ai_tire_wear_right = 1.02 ; right tire wear adjuster for ai
ai_arcade_tire_wear = 0.01 ; lower = less wear (used in addition to the above left/right modifiers)
ai_arcade_fuel_use = 0.99 ; > 1.0 = more fuel consumed (used in addition to fuel_use above)
ai_arcade_grip_modifier = 0.72 ; > 1.0 = more grip
ai_arcade_drag_modifier = 0.80 ; > 1.0 = more drag, which is slower
strategy_lap_time_wear_loss = 1.679 ; lap time loss from totally worn tires
strategy_lap_time_fuel_use_gain = 0.373 ; lap time gain from low fuel
strategy_base_pitting_cost = 24.349 ; time lost to a stop & go pitstop
ai_pacing_distance=2.0 ; car lengths behind while pacing
ai_bunching_distance=1.55 ; car lengths behind while bunching for start
ai_drafting_distance=1.12 ; car lengths behind while racing
ai_panic_decel=27000.0 ; G's of extra deceleration inducing panic
ai_dlongpad_scale=28.5 ; scales padding in braking zones (smaller=more scaling)
ai_dlat_pad=0.75
ai_squeeze_pcnt=0.0
ai_inverse_slipcurve_k=0.65 ; how much slip angle AI need to corner. smaller = more, more = increased drag
[ pit_lane_0 ]
; AI stuff
merge_from_pit_line_dlong = 500.0 ; dlong at which cars leaving pits will merge to race line
merge_to_pit_line_dlong = 4550.0 ; dlong at which cars entering pits will merge to pit line
merge_to_pit_line_length = 20.0 ; length of merge window
pit_lane_end_dlong = 153.00 ; dlong where pit lane proper ends
pit_lane_start_dlong = 4688.00 ; dlong where pit lane proper begins
slow_pit_line_dlat_offset = 6.0 ; track-specific dlat_offset of 2nd slower pit line (0 if N/A)
stall_exit_goal_dlat_offset = -7.5 ; goal dlat offset (+ left) for the pit stall exit cubic line
stall_exit_goal_dlong_offset = 8.5 ; goal dlong offset (ahead) for the pit stall exit cubic line
begin_stall_entry_offset = 20.0 ; offset at which to begin entering the pit stall
begin_stall_approach_offset = 80.0 ; offset at which to begin approaching the pit stall
lane_merge_dlong = 100.00 ; Dlong which you must remain on the apron when exiting the pits
Was hoping I'd get the pit speed limit and all that as well, but from what I can gleam from this, the size of the track, and without having the LPs or track folder, the first changes I would attempt for the pitting problem are in
gold, a few nitpick changes that I think would improve the quality of the racing are in
teal, but are just personal suggestions because I enjoy extremely aggressive AI.
If ai_decel_modifier is lower, the AI seem to slow down earlier as well. I avoid making it higher than 0.95 if at all possible. I also set ai_panic_decel to an astronomically high number for similar reasons, and to prevent the AI slamming into each other under caution.
I admit that begin_stall_entry_offset might be better off at 15 than 20, but it might give them a bit more space. It might also lead to more pit lane collisions.