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TRACK OVERVIEW:
Located just west of Denver in the foothills of the Rocky Mountains lies a 0.68 mile high banked short track known as Colorado Motor Speedway. This track features many unique characteristics. The bumps and roughness of the racing surface provide a great challenge for any driver who may dare to take it on. The downhill frontstretch and long run to the finish line always provide great action as drivers rocket off into the treacherous turns 1&2. The curved backstretch dumps drivers right off into a sweeping turns 3&4, which is always a very pleasing set of corners when done right. Overall, this track remains great fun while still providing a unique challenge to drivers of all skill levels.
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TRACK INFO:
- No arcade support
- Only tested with CUP, GNS, and CTS with default ratings
- "fast" & "qualify" setup provided for all three series
- Track holds 47 cars
- Recommended AI strength: 98% (Anywhere between 96%-100% will be just fine depending on skill level and weather conditions)
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NOTES:
- If one of the AI cars break down before the start while using FULL pace lap you will need to restart or the rest of the field won't line up properly
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ISSUES:
- Sometimes an AI car will decide to pit late and run head on into the pit road barrels (Doesn't happen very often from what I can tell, but still, watch out for it)
If anyone else runs into any new problems not stated above, please by all means let me know so I can try to implement a fix for it
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CREDITS:
- Full credit to the following people for various track side objects and/or textures used within this track:
- Thunder98 | North Carolina 1999 Objects & Textures
- Ranchaero | Bristol 2003 Objects
- MeandMe | Arctic Wasteland II Objects
- Project: Short Track | Langley Jersey Barriers
- Papyrus | Objects & Textures
- stEvN | Track Construction
- And a big thanks to the entire NR2003 community for continuing to keep this great game alive and any past and present creators who have left behind or continue to share helpful resources and information online to make track making a lot easier
If any of the creators mentioned above would like their work removed from this track by all means please let me know and I will take care of that
If anyone is ever interested in making changes to this track and wants to repost, please feel free to do so as long as you credit everyone listed above
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THANK YOU:
- I hope you all enjoy the track. I put quite the amount of time and effort into this one and I'm definitely pleased with the outcome. I hope to have a modern version of this track out within a few weeks time as well so stay tuned for that. As stated above, if you have any issues or complaints regarding the track, please do let me know so I can get them resolved. Thank you. - stEvN
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
TRACK OVERVIEW:
Located just west of Denver in the foothills of the Rocky Mountains lies a 0.68 mile high banked short track known as Colorado Motor Speedway. This track features many unique characteristics. The bumps and roughness of the racing surface provide a great challenge for any driver who may dare to take it on. The downhill frontstretch and long run to the finish line always provide great action as drivers rocket off into the treacherous turns 1&2. The curved backstretch dumps drivers right off into a sweeping turns 3&4, which is always a very pleasing set of corners when done right. Overall, this track remains great fun while still providing a unique challenge to drivers of all skill levels.
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
TRACK INFO:
- No arcade support
- Only tested with CUP, GNS, and CTS with default ratings
- "fast" & "qualify" setup provided for all three series
- Track holds 47 cars
- Recommended AI strength: 98% (Anywhere between 96%-100% will be just fine depending on skill level and weather conditions)
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
NOTES:
- If one of the AI cars break down before the start while using FULL pace lap you will need to restart or the rest of the field won't line up properly
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
ISSUES:
- Sometimes an AI car will decide to pit late and run head on into the pit road barrels (Doesn't happen very often from what I can tell, but still, watch out for it)
If anyone else runs into any new problems not stated above, please by all means let me know so I can try to implement a fix for it
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
CREDITS:
- Full credit to the following people for various track side objects and/or textures used within this track:
- Thunder98 | North Carolina 1999 Objects & Textures
- Ranchaero | Bristol 2003 Objects
- MeandMe | Arctic Wasteland II Objects
- Project: Short Track | Langley Jersey Barriers
- Papyrus | Objects & Textures
- stEvN | Track Construction
- And a big thanks to the entire NR2003 community for continuing to keep this great game alive and any past and present creators who have left behind or continue to share helpful resources and information online to make track making a lot easier
If any of the creators mentioned above would like their work removed from this track by all means please let me know and I will take care of that
If anyone is ever interested in making changes to this track and wants to repost, please feel free to do so as long as you credit everyone listed above
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
THANK YOU:
- I hope you all enjoy the track. I put quite the amount of time and effort into this one and I'm definitely pleased with the outcome. I hope to have a modern version of this track out within a few weeks time as well so stay tuned for that. As stated above, if you have any issues or complaints regarding the track, please do let me know so I can get them resolved. Thank you. - stEvN
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